I swear that what follows is true and that I am not making it up.
Climatists at the German state media broadcaster Südwestrundfunk (SWR) have used the mandatory license fees they collect from all German households to produce an astounding virtual reality video game called GreenGuardiansVR. In this game, players shoot lasers at flying climate denialists to defeat disinformation and save the planet (h/t RatSays). This is literally true, this thing really exists. It will be released to the public sometime in the autumn; the Steam page is here. In the meantime, they’ve set up a whole stand to debut this lunacy at Gamescom, the Cologne video game trade fair.

Everything we know about this exercise in state-media propaganda comes from the trailer that you can watch here. It’s in German, so I’ll walk you through it.
The trailer opens with an advertising jingle and animated letters jumping around. “E.V.I.L.!”, announces a chirpy narrator, “– for a carefree future consisting of more of the same!” The letters form the word “EVIL” as the narrator speaks; the “I” is stylised as a smokestack, belching multicoloured emissions.

From there we cut to a monologue by an anonymous fossil fuel villain from the E.V.I.L. corporation (played by the popular German YouTuber LeFloid), who appears to have actual oil flowing through his veins.

He delivers a sneering pitch:
Climate, weather, disasters: Do dark forecasts cloud your future prospects? Don’t let it get you down! We at the Environment Venture Income League will show you that everything’ll be wonderful if we don’t do anything about climate change. Let us upload your brain into the future so you can see for yourself how extraordinary life will be. We’ll upload you into one of our brand new stainless steel robot bodies. Experience a tour of idyllic Lake Constance and learn about the wonders of fossil fuels!
Before you have any chance to ponder how this scenario makes any sense, what a bizarre name like “Environment Venture Income League” could even mean or why time travel is contingent upon being uploaded into a stainless-steel robot, you find yourself zapped into year 2112…

and wandering with your fellow robots through a “high-tech” train full of amusements, with images of Lake Constance projected on video screens that stand in for windows.

To one side of the car is a disturbing arcade game called “Fossil Fuels”. It consists of a globe with massive udders hanging beneath it. Players are invited to “Milk the Earth!” and asked “How much oil can you milk in 15 seconds?”

Opposite is another game called “Renewables”, which is like whack-a-mole, except that you use a hammer to whack not moles, but virtual wind turbines, which pop up out of holes, as wind turbines do.

In the centre of the car is a model of the future Lake Constance, where we find that the town of Lindau has been renamed “New-New-New Lindau”, I guess because it has been destroyed so many times by climate catastrophe. We also see that the island Mainau is no longer the “flower island” (as it is today) but the “cactus island”, because climate change of course.

On the wall, there is an Environment Venture Income League poster:

EVIL
FOSSIL FUELS ARE THE FUTURE
We are giving it our all to keep humanity dependent on fossil fuels in order to keep the planet warm, comfortable and profitable for future generations.
YOUR E.V.I.L. CORP: WHERE THE FUTURE BURNS!
Then a digital disturbance interrupts our fossilian recreations. A freedom fighter, girl-power eco warrior (played by the Twitch streamer itzjanina) hacks into our climate-denying dystopia. “Hey!” she shouts from a floating screen. “Don’t get sucked in! Join the Green Guardians! Help save the future!”

She appears to have oil blood too; I guess that’s just how everyone will have to live in the twenty-second century. At this point, you and the other robots notice laser guns, which, for some reason, are suspended in glass cases throughout the train.

You break them out and rapidly begin shooting at things to defeat disinformation. You blast away the train walls to reveal the emissions-addled wasteland outside. Climate-denying aircraft are rapidly approaching.

As you continue to shoot, one of these aircraft lands on the now-open train car, carrying none other than the E.V.I.L. executive you met at the beginning. Everyone directs their laser fire at this final boss of climate denialism.

From the press release:
Young people especially are put off by bad news and dystopian predictions. “We wanted to counteract this,” Philipp says. “We realised that young people from Generation Z are primarily attracted by entertaining content. Youth between the ages of 14 and 25 want to have something to do; they want to be involved and interact in groups,” Philipp says.
He and his team have therefore developed a multiplayer game called “GreenGuardiansVR” – a game for augmented reality goggles for up to three players.
“GreenGuardiansVR” is a game in which a fictitious oil company transports players into the near future. “This company wants to suggest to players that ‘business as usual’ is possible,” Philipp explains. “It’s a disinformation campaign that we are supposed to fall for.” Players have to learn to see through this corporate campaign – in a playful way.
This has to be one of the dumbest exercises in climate propaganda ever attempted by anybody, anywhere. If we had deep-cover allies on the inside, I doubt we could achieve anything more discrediting and ridiculous than this retarded nonsense.
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The villain looks like Robbie Rotten
The villain looks like the German state using German state media broadcaster Südwestrundfunk (SWR).
This looks like incitement to violence by spreading hate speech and hatred towards those who believe on the basis of sound scientific information that the climate crisis is a fake.
Under the Equality Act that is a philosophical belief which is a protected characteristic.
Presumably the game will be accessible online so I wonder how many UK laws it will be breaking when released and the laws of other countries.
Will Starmfuhrer be insisting the SWR faces “the full force of the law”?
At least the information environment in Germany has improved somewhat in humanity since Goebbels.
On the issue of climate Goebbels could actually learn something from today’s propagandists.
I can’t wait for the sequel where the story will roughly be “You’re bearded woman with an extremely filthy, greying hairdo and have to shoot flying TERFs seeking to halt gender change to save a planet self-identifying as transmoon.”
Or the Transgender Energiewende Earthlings battling the Fossil Fuel Aliens in “War of the Climates”
Do people lose the ability to shed childhood fantasies as they get older? Twenty years ago when I was teaching I had to comply with the Department of Education Narrative on “Global Warming” (as Climate Change was then known). One of the games recommended for children was “To discover why Doncaster might be a coastal resort by 2050.”. This was invented by a teacher as a bit fantasy fun and the kids went along with it as fun learning, giving it no more credibility than Harry Potter, unicorns, monsters, supervillains, superheroes, angels and imps. (A variant was Project Noah’s Ark in C of E Churches.) On the whole, children are capable of understanding that fantasy and reality co-exist. However, I keep meeting people who have come to believe as fact material they they picked up in school, even though it was taught as fantasy. Is this a feature of natural ageing, or was there a deliberate intent to “nudge” children into conforming with the climate change narrative, by letting them play make believe in their early years, then allowing natural ageing to cause the make-believe to solidify into a delusion.
Fast-forward to the German VR game and I fancy we are in a similar situation, but with fancier technology, and with the entire German population being treated as children. Just imagine if they don’t grow out of the fantasy and allow it to turn into delusion: they could wind up shivering in energy poverty and eating insects, believing they are rightfully leading the world in NetZero and Saving The Planet. Oh, wait..
I think most people are unwilling to contemplate they’re being manipulated and lied to.
My realisation was unpleasant and has led to rifts with family and friends.
It would perhaps have been simpler to continue in my ignorance.
But do you really think what was taught about Doncaster was fantasy? The propaganda around the climate has been going on since about 1990
At the time (2004) I thought it was fantasy, that we were being encouraged to handle the material light-heartedly as fantasy, and that the other teachers and trainee teachers were being encouraged to treat the material in non-serious manner. Subsequently, especially now, and in the light of evidence that has come to light I have become far more sceptical of what was going on. To me it now seems highly likely that the various committees that define the National Curriculum and how it should be taught in schools were not simply made up of experienced teachers and academics who happened by chance to develop a shared but flawed view of Climate. Instead, they were tricked, bullied or misled by a more central body or individual in the UK Government. I suspect that the mechanics are similar to the way that the LGBT+ message and Lockdown message were promoted across professional institutions, state sector organisations (especially the NHS), the media and the law enforcement agencies.
I think your conclusion having seen what followed since 2004 is 100% correct. ——There is “us” and there is “them”……We are nothing but a nuisance to the people who would love to run the world and control its wealth and resources. The brainwashing has been going on I would say since not long after the IPCC was set up in 1988
There is a clue hidden within the trailer itself as to how to see beyond the illusory climate narrative. If the train in this sequence, with it’s walls giving a facade of a picturesque, utopian world outside, represents an illusory narrative that must be blasted to smithereens to reveal the reality (an “emissions-riddled wasteland” in this case), then what does the game itself represent? When that reality is blasted away and the gamer returns to the real world, he or she observes that there is no emissions-riddled wasteland and the reality is we’re doing just fine with our energy needs being met comfortably with fossil fuels
The game itself, like all video games, is an illusory narrative. It’s like a dream within a dream! But of course it’s a useful case-in-point to draw to the attention of anyone who is under the impression that the human-induced climate change narrative is anything more than propaganda.
I bet this is the favourite game of Jim Dale and Donnachadh Mccarthy. The climate change activists that GB News see fit to have on all the time when discussing climate and energy. In fact for some reason they are the go to people on this issue. WHY?
—–But is this not totally pathetic? Whoever heard in science of having one point of view as the hero and another as the villain? This is happening here because climate change has little to do with science and is actually all about POLITICS.
Exactly right. If the arguments of the climate alarmists were actually accurate, you wouldn’t need to symbolically vanquish these “enemies of reason” with laser guns, which means silencing them in reality. All you would have to do is argue successfully against them. But the villains in the game simply represent those in the real world who have a powerful point to make, i.e. that the causes of climate change are extremely complex and multifaceted natural factors and have very little to do with human activity. Nobody can prove them wrong on this point, hence the need for your “Green Guardians” to vaporise the critics.
Yes——-The need for name calling and silencing of opposing opinions is normally because your argument is weak. ——–“All scientists agree” ha ha ha jeezus
Reminds me of that Youtube video showing a game show with kids, and asked them “what should we do with the anti-vaxxers”….Dystopian stuff.
BTW that game show was in Canada!
I seem to remember a classroom where the teacher pushed a button and a pupil was ejected from her seat out through the roof. I cannot remember if it was a TV ad or what it was, but I am sure it had to do with a pupil disagreeing with the climate change tyranny.
I doubt if anyone over the age of 10 will want to play this. It looks so naff, only a German could come up with it. (They’re not good at this kind of thing).
They were pretty good at the real version between 1939-45 so maybe they will eventually get the hang of it.
That was pre IT/gaming.
Maybe now they might be better a reality TV then?
As long as it does not involve killing or mutilation or other kinds of abuse.
Or perhaps the notorious Germanic humour which can I am told be deadly.
What is it with the year 2112? An early (great) Rush album also predicted a dystopian future for that year, ruled by the despotic priests of the Temple of Syrinx.
Possibly useful observation about the people ‘argueing’ for such causes: They always employ addiction, ie, they always claim that what they’re opposed to would really be an addiction, ie, not something which happened because of conscious, rational decision of their political opponents but something they couldn’t help to do because they were in the grip of forces stronger than them which mad them make unhealthy choices.
Whenever ‘addiction’ is mentioned in the context of political advocacy, a red flag should thus immediately go up. Presently, that’s most evident in the non-smoker lobbyuist’s crusade against vaping which is guaranteed to be free of anything ever ‘proven’ (by virtue of doctored statistics, as always) to be unhealthy.
Related speculation: The cause for this could be that ‘activists’ are generally heavy weed/ dope smokers and know the sorry state they get into when supply is interrupted all too well. Their fascination for complicated language usage rules would also suggest that.